Ether Gore Ver 0.06 Massive Improvements!


This update brings a full performance overhaul to Ether Gore. We focused on removing the frame drops and slowdowns that occurred during combat, in crowded towns, and in large outdoor areas. The rendering systems have been reworked from the ground up so the game now uses the CPU and GPU far more efficiently. Sprites, particles, animations, and textures are all handled in a smarter way that allows the game to run smoothly even when there are many entities and effects active at the same time. Nothing about the gameplay or visuals has changed, but everything should feel significantly faster, more stable, and much more scalable as the world continues to grow.

In Short

  • Major rendering pipeline rewrite for higher and more stable FPS

  • Drastically reduced frame stuttering during combat and heavy scenes

  • Breathing animations are now pre-generated instead of processed every frame

  • CPU load reduced, especially with many enemies and NPCs

  • Texture pooling added to eliminate GPU delays from constant texture creation

  • Lower memory fragmentation and faster texture access overall

  • Particle and decal system optimized with batch physics and smart culling

  • Large particle counts no longer cause major slowdowns

  • Sprite atlas system added to combine many draw calls into just a few

  • Better performance in towns and outdoor areas with many objects

  • More predictable memory usage during long play sessions

  • Automated build and asset validation for more reliable updates

  • Full compatibility kept: no graphics quality or gameplay changes

Files

Ether_Gore 36 MB
56 days ago

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