Version 0.02 Update!
Patch Notes – Shader System and Visual Effects Update
New Features and Improvements
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Skills System: Added in-game skills panel (V key) with the Dash skill, allowing up to 5-tile movement validated through A* pathfinding and enhanced with visual effects such as dust trails, wind slashes, and tilt animations.
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Shader-Based Glow Effects: Replaced old multi-pass rectangle rendering with GPU shader-based glow effects for tile highlights, entity outlines, and dash targeting visuals, improving both performance and visual consistency.
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Wind Aura Effect: Introduced a dynamic orbiting ribbon shader around the player, featuring flow noise, modulated opacity, and velocity transitions for smoother, more natural movement.
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Dash Visualization: Updated dash radius indicators to use batched shader glows, displaying reachable tiles via BFS pathfinding with optimized merged outlines.
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Shader Optimization: Implemented shader precompilation at game load to remove first-use stutters. Added axis-aligned glow variants for batching and optimized shader math by removing redundant trigonometric calculations.
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Targeting System Enhancements: Improved dash targeting visuals with GLSL-based swirling wind aura shaders, adjustable speed and blur parameters, and proper depth layering around the player sprite.
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Death Mechanic: Added a full player death system with fade-to-black overlay and post-death options such as Return to Menu and Quit Game.
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Immortal Toggle: Added an Immortal checkbox in the debug panel to allow invulnerability for testing and debugging purposes.
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Health Bar: Introduced a bottom-center health bar that remains visible and unaffected by color grading or shader overlays.
Behavioral Notes
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Press V to open the Skills Panel.
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Select Dash to enter targeting mode; reachable tiles are highlighted via shader glows.
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Left-click to dash to the selected tile; Right-click to cancel.
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Dash obeys A* pathfinding and maximum 5-tile range.
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The player’s wind aura dynamically reacts to motion, with realistic acceleration and trailing effects.
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All glow and outline effects now run on GPU shaders for a more stable frame rate and consistent visuals.
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Shaders compile during game loading to prevent runtime stutters.
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The player can now die when HP reaches zero; the Immortal toggle in the debug panel disables this behavior for testing.
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The new health bar provides a clear visual indicator of player HP during gameplay.
Files
Get Ether Gore
Ether Gore
Turn Based Action Survival Game
| Status | In development |
| Author | Gore Gone Studio |
| Genre | Survival, Adventure |
| Tags | 2D, Roguelike, Turn-based, Turn-Based Combat |
| Languages | English |
More posts
- Ether Gore Ver 0.06 Massive Improvements!56 days ago
- BIG UPDATE! Ver 0.0557 days ago
- Version 0.04 Update!59 days ago
- Version 0.0361 days ago
- Current Progress on Ether Gore64 days ago
- Version 0.01 Update!66 days ago

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